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Recent Movie Reviews

32 Movie Reviews

Good but flawed

The Good: Nice art style, brilliant idea, above-par animation.

The Bad: No sense of timing, movie over-long

First off - excellent idea, and it has great scope. The NG logo blowing away at the start was really well done. The art style suits the subject matter well, and is nice to look at to boot.

But - and this is a real shame - your sense of timing is off. It took about 4 times as long as it should to get to the actual movie, and the setup for the final gag (the woman getting schooled) was about twice as long as it should have been. By the end it felt as though you were trying to stretch what should have been a one-minute movie into three or four minutes, and it suffers because of it.

It's a fine balance to strike to be sure, but it really does make all the difference; this movie could have felt really polished if not for all the filler.

Still, I wish you luck with this series and hope that the next one will be a little tighter - it has great potential.

The-Grogan responds:

Cheers for the constructive criticism. By way of explanation, I was kinda trying to build a sense of 'atmosphere', and the punchline was kinda meant to be the fact that it took so long to get to the punchline...Guess I screwed that one up! lol. Anyhoo, I'm new to Flash so it's always good to get non-abusive feedback ;-)

What the bloody hell?

AMERICAN pilots? Read your Goddamn history books, boy.

Get it right, or don't do it at all.

Foxbat responds:

Yes if you read your history books you would see that 7 American pliots fought in the battle of britain.

Recent Game Reviews

3 Game Reviews

What did you test this on? A SG workstation?

OK. The game itself was good. Nice idea, and all that.

However, I have a very beefy PC - and your game managed to crash it, even with detail set to low. Why?

Because you didn't optimise your graphics. Looks like you brought the models in from Poser or Maya, or 3DS Max, or something, using the export as SWF feature, but dind't tweak them in Flash; OR you used static renders and used the 'trace bitmap' function. The game ran - and I'm not kidding here - at an abysmal 1 FRAME A SECOND.

This kinda thing really narks people - looks like a few other reviewers thought the same thing. It's a real shame, because this could get really good marks, and otherwise the execution is excellent.

Suggestions: either optimise the graphics in Flash, or just use actual-size bitmap sequences. The trade-off in file size will boost performance (and ratings) significantly.

You should make those changes, and resubmit this. You should be able to get front page if you can sort out the performance issues.

I'm aghast.

I was working on something like this, but now I don't know if I'll ever finish it... I feel quite inadequate T_T

Outstanding stuff, guys. I only I could figure out how you did it...

I like it, but...

Nice stuff. Plays a lot better than it looks, though. And the voiceover could benefit from higher quality acting (but it's not too bad as it is).

But is it just me who can't get past level 1? There's a wall in the way with a guy walking back and forth, and I can't get up on it...

Age 44, Male

Web Designer

Uni graduate

Peterborough, Ingalond

Joined on 7/5/04

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